?

Log in

< back | 0 - 10 |  
Sean Punch [userpic]

Another week in the life of GURPS

September 23rd, 2016 (05:36 pm)
Tags:

current mood: working

This week is named Seamus. The news:

• We released Pyramid #3/95: Overland Adventures. You can read about that here.

• The Dungeon Fantasy Roleplaying Game Kickstarter campaign has been funded! But surely you'd like to see the stretch goals? Right? You know you want to!

• The third of five Designer's Notes articles on the Dungeon Fantasy Roleplaying Game went live. This one talks about the Spells book.

• I have finished compiling the Dungeon Fantasy GM Screen add-on for the Dungeon Fantasy Roleplaying Game. Actually, the screen part was easy . . . I just finished the last of the content for the two included booklets.

Sean Punch [userpic]

Another week in the life of GURPS

September 16th, 2016 (06:59 pm)
Tags:

current mood: working

This week is named Jag. The news:

• The Dungeon Fantasy Roleplaying Game Kickstarter campaign continues to fill all available space. As of this writing, it has almost hit its funding goal! Almost . . . so why not help us cross the finish line?

• The third of five Designer's Notes articles talking about the Dungeon Fantasy Roleplaying Game went live this week.

• I continue to compile the Dungeon Fantasy GM Screen add-on for the Dungeon Fantasy Roleplaying Game. The screen content itself and the character-creation booklet are done. My current focus is the newly added booklet of pregenerated delvers.

Sean Punch [userpic]

Another week in the life of GURPS

September 9th, 2016 (06:13 pm)
Tags:

current mood: working

This week is named Diana. The news:

• We released GURPS Dungeon Fantasy 19: Incantation Magic. You can read about that here.

• The Dungeon Fantasy Roleplaying Game Kickstarter campaign is in full swing. Keep an eye on it . . . we're constantly updating it with add-ons, stretch goals, sample art, Q&A, and more. And please back it, if you are able!

• The second of five Designer's Notes articles explaining what the Dungeon Fantasy Roleplaying Game is went live.

• I am busily compiling the Dungeon Fantasy GM Screen add-on for the Dungeon Fantasy Roleplaying Game.

Sean Punch [userpic]

Another week in the life of GURPS

September 2nd, 2016 (05:51 pm)
Tags:

current mood: working

This week is named Curtis. Rather than list specific projects as I usually do, I'm going to rattle off a bunch of bullet points pertaining to one huge project that has eaten my brain since January – namely, the Dungeon Fantasy Roleplaying Game! This is a standalone Powered by GURPS RPG, and we hope to fund it via Kickstarter.

• The official announcement from SJ Games.
• The first of five Designer's Notes articles explaining what the game is.
• The Kickstarter page, because you know you want to back this!
• The EN World article talking about the project.
• The forums thread where we're discussing the game.

Please share this and shout this however you can. Point your friends at that Kickstarter page. This is big for GURPS, for GURPS fans, for SJ Games, and for me personally. Thank you!

And don't worry . . . GURPS Dungeon Fantasy 19 hasn't been forgotten. We just delayed it for a week to keep it from being eaten by the big news.

Sean Punch [userpic]

Another week in the life of GURPS

August 26th, 2016 (07:11 pm)
Tags:

current mood: working

This week is named Perry. The news:

• We released Pyramid #3/94: Spaceships III. You can read about that here. Sorry for the delay – something to do with the hyperdrive!

• We finalized GURPS Dungeon Fantasy 19. I believe I cast all the right spells to make that happen next week, but I might be steering you down the wrong path.

• I spent all week on what I spent late January through early August creating. Except that this week was all about planning how to pay for it. The creation? Something GURPS Dungeon Fantasy-related that will come in a box. Paying for it? Stay tuned for a big announcement in the coming week . . .

Sean Punch [userpic]

Another week in the life of GURPS

August 19th, 2016 (05:23 pm)
Tags:

current mood: working

This week is named Khanifah. The news:

Pyramid #3/94 exists . . . it's just delayed for technical reasons. Have no fear!

• I turned around my production review of GURPS Dungeon Fantasy 19. Expect to see that soon.

• My big ol' writing project is now in the production grinder. I'm not sure how long it will be before I can say more, sorry!

• But I can point you to a mention of a couple of other big releases that might interest you . . .

Sean Punch [userpic]

Another week in the life of GURPS

August 12th, 2016 (04:09 pm)
Tags:

current mood: working

This week is named Mario. The news:

• We released GURPS Adaptations . . . a very GURPS-y thing indeed! You can read about that here.

Pyramid #3/94 looks like it will be right on time this month.

• I finally had time to review the preview PDF of my latest GURPS Dungeon Fantasy item . . . the one I wrote back in September!

Sean Punch [userpic]

Another week in the life of GURPS

August 5th, 2016 (05:13 pm)
Tags:

current mood: working

This week is named Leopold. The news:

• We sorted out our August releases. Look for those next week and the week after, if all goes well.

• I finished the writing and editorial tasks on my big Secret Project. The files are officially somebody else's football right now. I plan to spend this weekend letting my brain decompress . . .

Sean Punch [userpic]

Another week in the life of GURPS

July 29th, 2016 (06:41 pm)
Tags:

current mood: working

This week is named Ernesto. The news:

• We released Pyramid #3/93: Cops and Lawyers. You can read about the issue here.

• Our August release – which is its own new thing, and very GURPS – is now staged and waiting to go.

• My big, secret writing project now has most of its parts written and polished for production. I am racing to get the final piece done.

Sean Punch [userpic]

Another week in the life of GURPS

July 22nd, 2016 (06:10 pm)
Tags:

current mood: working

This week is named Kyle. It was another week of incremental progress: Art and web blurbs were approved. Items I haven't yet unveiled moved from editing to production. And I made more headway on the big project I've been working on for the past few months (I imagine that my reports will return to being more interesting when that's finally done!)

< back | 0 - 10 |